Below are the Ancestries which you can pick when making your character. More info to come later!
You know Common + 1 other common language.
Choose one of the two traits below. Ambitious. +1 Talent roll at 1st level.You know Common + 1 other common language.
Choose one of the two traits below. Blessed. +1 to spellcasting checks, +1 recovered spells.You know Common and Hillfolk.
Choose one of the two traits below. Stealthy. ADV on Stealth checks.You know Common and Goblin.
Choose one of the two traits below. Irongut. You can eat things others would consider spoiled/raw. ADV to save VS Poisons.You know Common and Dwarvish.
Choose one of the two traits below. Thickskinned. Start w/ +2 HP. Roll HP on LVL UP w/ ADV.You know Common and Elvish.
Choose one of the two traits below. Fleetfooted. In a forest, can move up to (N) again without skipping an action on your turn.You know Common +1 other common language.
Mercurial Flesh. You can freely alter your shape (and voice) to resemble other humanoids of roughly equal size. You cannot replicate someone you have never seen. When healing by magical means you temporarily revert back to your feature-plain true form.You know Common and Fiendish.
Unholy Gift. Roll 1d8 on the table below.(More about Mogarth has been posted on my blog here: Goblin Manners. It's mostly for TTRPG stuff right now, might broaden it in the future. For anything not answered there, please just send me an email if you have any questions! I'm always happy to infodump about my setting.
(P.S. It is pretty barebones as well, since I'm usually too ADHD to bother writing for it.)